Add a quadrilateral to a specified section of this beam. The quadrilaterals, when added together, make up the shape of the section
lowerLeftZ | double | Z coords of corner 1 of one quadrilateral section of cross-section |
lowerLeftY | double | Y coords of corner 1 of one quadrilateral section of cross-section |
upperLeftZ | double | Z coords of corner 2 of one quadrilateral section of cross-section |
upperLeftY | double | Y coords of corner 2 of one quadrilateral section of cross-section |
upperRightZ | double | Z coords of corner 3 of one quadrilateral section of cross-section |
upperRightY | double | Y coords of corner 3 of one quadrilateral section of cross-section |
lowerRightZ | double | Z coords of corner 4 of one quadrilateral section of cross-section |
lowerRightY | double | Y coords of corner 4 of one quadrilateral section of cross-section |
NewtonCotes12 | optional integer | number of Newton-Coates integration points in Z direction (default =0) |
NewtonCotes14 | optional integer | number of Newton-Coates integration points in Y direction (default =0) |
section | optional integer | Index of section to which the quad should be added (e.g. for linear tapered, 0 for first end, 1 for second end); default is 0 |
quadType | optional string | string describing how this quad was defined |
Return value | Pointer to this object | Allows multiple function calls to be chained together |
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