Sets up a body force loading attribute.
accX | VariationAttr or double | linear acceleration in global direction |
accY | VariationAttr or double | linear acceleration in global direction |
accZ | optional VariationAttr or double | linear acceleration in global direction (default = 0.0) |
angVelX | optional VariationAttr or double | angular velocity about global axis (default = 0.0) |
angVelY | optional VariationAttr or double | angular velocity about global axis (default = 0.0) |
angVelZ | optional VariationAttr or double | angular velocity about global axis (default = 0.0) |
angAccX | optional VariationAttr or double | angular acceleration about global axis (default = 0.0) |
angAccY | optional VariationAttr or double | angular acceleration about global axis (default = 0.0) |
angAccZ | optional VariationAttr or double | angular acceleration about global axis (default = 0.0) |
fluidAccX | optional VariationAttr or double | linear acceleration in global direction applied to fluid phase (default = 0.0) |
fluidAccY | optional VariationAttr or double | linear acceleration in global direction applied to fluid phase (default = 0.0) |
fluidAccZ | optional VariationAttr or double | linear acceleration in global direction applied to fluid phase (default = 0.0) |
Return value | Pointer to this object | Allows multiple function calls to be chained together |
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