As getObjects but returns objects in the form of a string e.g. "1T50I2;100" which would mean all objects with odd IDs between 1 and 50 and also 100 this string is then suitable for passing into add or remove at a later stage A type must be specified - it can either be a type code (see getTypeCode) or the name of a type "point", "line" etc
type | long or string | type (code or string) |
Return value | string | the returned string |
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